![]() ![]() ![]() He is still a strong melee lord against most other factions but hardly without counters. Originally posted by SpeaksTooFast:IMO Queek really shines against the Dwarfs as he had more bonuses and a speed advantage so he can pick his engagements. Do you think with the right items I can burst him down? I guess might have to sniper him off with the weapons teams? The two reasons I'd like to use Queek is that it's fun, and also I have hopes to make it one less thing I need to shoot at (this is important when the AI has more than 20 untis). I think you're right, I don't think dumping clanrats on him and then coming in would get him down fast enough. Still you're right that a tomb king on a Sphinx is quite dangerous and while he might be off it 1/8 of the time, that's not something I should count on.Īs for Malus Darkblade. Oddly sometimes I see a lord with a mount, and then without it a few turns later, and then back on it again after I wound him. ![]() ![]() Queek will really have to burst him down before he transforms or be ready to run away. The reason I cited Malus earlier was that even at low levels he can be an incredibly strong infantry lord with 2 health bars. Originally posted by SpeaksTooFast:If you have a tomb king on a Sphinx the rest of their skill points are not terribly relevant, they will be good fighters. ![]()
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